DIMACS Workshop on Computational Issues in Game Theory and Mechanism Design
October 31 - November 2, 2001
DIMACS Center, Rutgers University, Piscataway
- Organizers:
- Vijay Vazirani, Georgia Tech, vazirani@cc.gatech.edu
- Noam Nisan, Hebrew University, Jerusalem, Israel, noam@cs.huji.ac.il
Presented under the auspices of Next Generation Networks Technologies and Applications and Social Science Methods and Information Technology.
Abstracts:
1.
Title: Pricing, behavioral economics, and mechanism design
Andrew Odlyzko, University of Minnesota
Abstract: There are striking analogies between pricing on
19th century railroads and on the Internet. They suggest
that electronic commerce will be shaped to a great extent
by the conflict between the incentives to price discriminate
and numerous hard to quantify factors from behavioral
economics, especially concerns about fairness. As a result,
some promising technologies are likely to see little
application, while others will fourish.
2.
Mechanism Design under Incomplete Information:
Uses, Limitations, and the Necessity of Computational Approaches
Mark A. Satterthwaite
Northwestern University
Mechanism design through its exploitation of the revelation principle is a
powerful means for determining the constraints that private information
strategically exploited places on the efficiency of solutions to resource
allocation problems. In this presentation I review how its techniques
enable elegant analytical results to be obtained in one-shot allocation
problems (e.g., bargaining between a buyer and a seller) when the
independent private values model describes agents' information about each
other's preferences. I then apply these techniques to a model of repeated
bargaining in which new agents enter the market each period, active agents
become matched in pairs to arrange a bilateral trade, and older agents leave
when they either become discouraged or succeed in arranging a trade with the
agent with whom they are currently matched. The additional complexity this
model introduces into the analysis prevents derivation of neat formulas for
the optimal mechanism. Numerical computation, however, allows explicit
characterization of the optimal mechanism and its performance for specific
parameter values.
This optimal mechanism is not, I argue, the end of the analysis because the
optimal mechanism depends critically on the agents and mechanism designer
sharing a common knowledge prior of the ex ante distribution of each other's
preferences. Common knowledge among the agents who participate in the
mechanism is a strong assumption; for this common knowledge to extend to the
mechanism designer is arguably untenable. Consequently the analysis should
not stop with derivation of the optimal mechanism. A simple
mechanism---one such as the double auction whose rules do not vary with the
common knowledge prior---that can be used to solve the allocation problem
should be posited and, for a variety of prior distributions, the efficiency
of their equilibria should be computed. Almost certainly, computing these
equilibria and their performance is a numerical problem. If, for a
reasonable sample of prior distributions, the performance of the simple
mechanism's equilibria compare well with the performance of the optimal
mechanism, then the simple mechanism may fairly be categorized as a good
mechanism. I illustrate this approach in the repeated bargaining model by
positing that agents use the bilateral double auction to arrange their
trades, computing equilibria of the resulting simple mechanism, and
evaluating its performance against the performance of the optimal mechanism.
3.
Mechanism Design and the Internet
Scott Shenker, University of California, Berkeley
The Internet is an example of a large distributed system whose
resources are shared among many users. As we move from a mostly
cooperative environment to one where user selfishness may prevail, the
ideas of game theory and mechanism design will be useful in guiding
future Internet designs. I will discuss various challenges in
applying the mechanism design paradigm to such distributed systems.
While some past results will be reviewed, the emphasis will be on
identifying open problems.
4.
Combinatorial Auctions
Rakesh Vohra, Northwestern University
Abstract:
Game Theory and Computer Science are about the same age (born in the
late 40's and early 50's) and even share a common ancestor (von
Neumann). In their roughly half century of existence they have even
shared some common interests. I know of at least four:
1) stable matchings
2) modeling uncertainty and bounded rationality
3) computational learning theory and learning in games
4) mechanism design
Of these, the last is the most recent and the subject of my talk. I
will use the subject of combinatorial auctions as a vehicle to survey
work on mechanism design at the intersection of computer science and
game theory.
The research to date has been of two kinds. The first, is to study
optimization problems that arise in the context of auction design.
While useful, by itself it yields no new insights about auction
design.
The second, takes the view that computational constraints are as
important to auction design as informational ones and seeks to study
how the two kinds of constraints interact with each other. In my talk
I intend to concentrate on work of this kind.
5.
Trading Agents
Michael Wellman
University of Michigan
The proliferation of electronic marketplaces opens new opportunities
for deploying automated trading strategies. Much of the extant
literature on trading agents concerns isolated markets employing
continuous double auction mechanisms. Alternative market mechanisms
(including combinatorial), as well as complexes of interrelated
markets, present distinct strategic issues. Lessons for trading
agents can be gleaned from studies of a variety of market games,
including studies of scenarios in scheduling, supply chain formation,
and travel shopping. The latter has served as the basis for an
international Trading Agent Competition (http://tac.eecs.umich.edu),
providing a forum to compare approaches from a diverse collection of
agent developers.
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Document last modified on September 13, 2001.