DIMACS Workshop on Computational Issues in Game Theory and Mechanism Design
October 31 - November 2, 2001
DIMACS Center, Rutgers University, Piscataway
Presented under the auspices of Next Generation Networks Technologies and Applications and Social Science Methods and Information Technology.
- Vijay Vazirani, Georgia Tech, email@example.com
- Noam Nisan, Hebrew University, Jerusalem, Israel, firstname.lastname@example.org
The research agenda of computer science is undergoing significant
changes due to the influence of the Internet. Together with the
emergence of a host of new computational issues in mathematical
economics, as well as electronic commerce, a new research agenda
appears to be emerging. This area of research is collectively
labeled under various titles, such as "Foundations of Electronic
Commerce", Computational Economics", or "Economic Mechanisms in
Computation" and deals with various issues involving the interplay
between computation, game-theory and economics.
This workshop is intended to not only summarize progress in
this area and attempt to define future directions for it,
but also to help the interested but uninitiated, of which
there seem many, understand the language, the basis principles
and the major issues.
We thought it would be a good idea to structure this upcoming workshop around survey talks be leading experts on some key topics in this area. In addition to these survey talks, we will have short research presentations as well as panels and informal networking-time. We intend to invite many of the currently active researchers in related fields. We expect about half of the participants to come from the computer science community and half from game theory, economics and operations research.
We intend to also invite
a significant number of graduate students who are working in related fields.
Next: Call for Participation
Contacting the Center
Document last modified on October 8, 2001.