DIMACS Workshop on Computational Issues in Game Theory and Mechanism Design

October 31 - November 2, 2001
DIMACS Center, Rutgers University, Piscataway

Vijay Vazirani, Georgia Tech, vazirani@cc.gatech.edu
Noam Nisan, Hebrew University, Jerusalem, Israel, noam@cs.huji.ac.il
Presented under the auspices of Next Generation Networks Technologies and Applications and Social Science Methods and Information Technology.

The research agenda of computer science is undergoing significant changes due to the influence of the Internet. Together with the emergence of a host of new computational issues in mathematical economics, as well as electronic commerce, a new research agenda appears to be emerging. This area of research is collectively labeled under various titles, such as "Foundations of Electronic Commerce", Computational Economics", or "Economic Mechanisms in Computation" and deals with various issues involving the interplay between computation, game-theory and economics.

This workshop is intended to not only summarize progress in this area and attempt to define future directions for it, but also to help the interested but uninitiated, of which there seem many, understand the language, the basis principles and the major issues.

We thought it would be a good idea to structure this upcoming workshop around survey talks be leading experts on some key topics in this area. In addition to these survey talks, we will have short research presentations as well as panels and informal networking-time. We intend to invite many of the currently active researchers in related fields. We expect about half of the participants to come from the computer science community and half from game theory, economics and operations research. We intend to also invite a significant number of graduate students who are working in related fields.

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Document last modified on October 8, 2001.