New Jersey Mathematics Curriculum Framework - Preliminary Version
(January 1995)
© Copyright 1995 New Jersey Mathematics Coalition
STANDARD 11: NUMERICAL OPERATIONS
All students will develop their understanding of numerical operations through experiences which enable
them to construct, explain, select, and apply various methods of computation including mental math,
estimation, and the use of calculators, with a reduced role for
pencil-and-paper techniques.
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3-4 Overview
The wide availability of computing and calculating technology has given us the opportunity to reconceive the role
of computation and numerical operations in our third and fourth grade mathematics programs. Traditionally,
tremendous amounts of time were spent at these levels helping children to develop proficiency and accuracy with
pencil-and-paper procedures. Now, the societal reality is that adults needing to perform calculations quickly and
accurately have electronic tools that are both more accurate and more efficient than those procedures. At the same
time, though, the new technology has presented us with a situation where some numerical operations, skills, and
concepts are much more important than they used to be. Estimation, mental computation, and understanding
the meanings of the standard arithmetic operations all play a more significant role than ever in the everyday
life of a mathematically literate adult.
The major shift in the curriculum that will take place in this realm, therefore, is one away from drill and practice
of pencil-and-paper symbolic procedures and toward real-world applications of operations, wise choices of
appropriate computational strategies, and integration of the numerical operations with other components of
the mathematics curriculum.
Third and fourth graders are primarily concerned with cementing their understandings of addition and subtraction
and developing new meanings for multiplication and division. They should be in an environment where they
can do so by modeling and otherwise representing a whole variety of real-world situations in which these
operations are appropriately used. It is important that the variety of situations to which they are exposed include
the full gamut of multiplication and division. There are several slightly different taxonomies of these types of
problems, but minimally students at this level should be exposed to repeated addition and subtraction, array,
area, and expansion problems. Students need to recognize and model each for each operation.
Basic facts in multiplication and division also continue to be very important. Students should be able to quickly
and easily recall one-digit products and quotients. The most effective approach to enabling them to acquire this
ability has been shown to be the focused and explicit use of basic fact strategies - conceptual techniques that
make use of the childs understanding of the operations and number relationships to help recover the appropriate
product or quotient. Doubles and Doubles and One More are useful strategies, but also useful are discussions
and understandings regarding the regularity in the nines facts, the roles of one and zero in these operations, and
the roles of commutativity and distributivity.
Students must still be able to perform two-digit multiplication and division with pencil and paper, but the
widespread availability of calculators has made the particular procedure used to perform the calculations less
important. It need no longer be the single fastest, most efficient algorithm chosen without respect to the degree
to which children understand it. Rather, the teaching of this two-digit computation should take on more of a
problem solving approach, a more conceptual, developmental approach. Students should first use the models of
multi-digit number that they are most comfortable with (base ten blocks, money) to explore the new class of
problems. Students who have never formally done two-digit multiplication might be asked to use their materials
to help figure out how many pencils are packed in the case just received in the school office. There are 24 boxes
with a dozen pencils in each box. Are there enough for every student in the school to have one? Other, similar,
real-world problems would follow, some involving regrouping and others not.
After initial exploration, students share with each other all of the strategies theyve developed, the best ways
theyve found for working with the tens and ones in the problem, and their own approaches to dealing with the
place value issues involved. Most students can, with direction, take the results of those discussions and create
their own pencil-and-paper procedures for multiplication and division. The discussions can, of course, include
the traditional approaches but these ought not to be seen as the only right way to do these operations.
Estimation and mental math also become critically important in these grade levels as students are inclined to
use calculators for more and more of their work. In order to use that technology effectively, third and fourth
graders must be able to use estimation to know the range in which the answer to a given problem should lie before
doing any calculation, to assess the reasonableness of the results of a computation, and to be satisfied with the
results of an estimation when an exact answer is unnecessary. Mental mathematics skills, too, play a more
important role in third and fourth grade. Simple two-digit addition and subtraction problems and those involving
powers of ten should be performed mentally. Students should have enough confidence in their ability with these
types of computations to do them mentally rather than looking for either a calculator or pencil and paper.
Technology should also be an important part of the environment in third and fourth grade classrooms.
Calculators provide a valuable teaching tool when used to do student-programmed repeated addition or
subtraction, to offer estimation and mental math practice with target games, and to explore operations and
number types that the students have not formally encountered yet. They should also be used routinely to perform
computation in problem solving situations that the students may not be able to perform otherwise. This use
prevents the need to artificially contrive real-world problems so that the numbers come out friendly.
The topics that should comprise the numerical operations focus of the third and fourth grade mathematics
program are:
multiplication and division basic facts
multi-digit whole number addition and subtraction
two-digit whole number multiplication and division
decimal addition and subtraction
explorations with fraction operations
STANDARD 11: NUMERICAL OPERATIONS
All students will develop their understanding of numerical operations through experiences which enable
them to construct, explain, select, and apply various methods of computation including mental math,
estimation, and the use of calculators, with a reduced role for
pencil-and-paper techniques.
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3-4 Expectations and Activities
The expectations for these grade levels appear below in boldface type. Each expectation is followed by activities
which illustrate how the expectation can be addressed in the classroom.
Building upon K-2 expectations, experiences in grades 3-4 will be such that all students:
A. develop meaning for the four basic operations by modeling and discussing a variety of problems.
- Students broaden their initial understanding of multiplication as repeated addition by dealing
with situations where it is arrays, expansions, and combinations. These kinds of questions are
not easily covered by the repeated addition meaning: How many stamps are on this 7 by 8
sheet? How big would this painting be if it was 3 times as big? How many outfits can you
make with 2 pairs of pants and 3 shirts?
- Students use counters to model both repeated subtraction and partition division meanings for
division and write about the difference in their journals.
- From the beginning of their work with division, children are asked to make sense out of
remainders in problem situations. The answers to these three problems are different even
though the division is the same: How many cars will we need to transport 19 people if each
car holds 5? How many more packages of 5 ping-pong balls can be made if there are 19
balls left in the bin? How much does each of 5 children have to contribute to the cost of a
$19 gift?
B. develop proficiency with basic facts through the use of a variety of strategies.
- Students use Streets and Alleys as both a mental model of multiplication and a useful way to
recover facts when needed. It simply involves drawing a series of horizontal lines to represent
one factor and a series of vertical lines crossing them to represent the other. The number of
intersections of the streets and alleys is the product!
- Students use a double maker on a calculator for practice with doubles. They enter x 2 = on the
calculator. Any number pressed then, followed by the equals sign, will show the numbers
double. Students work together to try to say the double for some number before the calculator
shows it.
- Students regularly use the Doubles and Doubles and One More and the Use a Related Fact
strategies for multiplication, but they also recover facts by knowledge of the role of zero and one
in multiplication, of commutativity, and of the regular patterned behavior of nines. Practice sets
of problems are structured so that strategy use is encouraged and the students are regularly
asked to explain the procedures they are using.
C. construct, use, and explain procedures for performing whole number calculations in the various
methods of computation.
- Students work through the Product and Process lesson that is described in the vignette on page
41 of the New Jersey Mathematics Standards. It challenges students to use calculators and four
of the five digits 1, 3, 5, 7, and 9 to discover the multiplication problem that gives the largest
product.
- Students explore lattice multiplication and try to figure out how it works.
- Students use the skills they've developed with arrow diagrams (See Number Sense, Expectation
C for Grades 3-4) to practice mental addition and subtraction of 2- and 3-digit numbers. To add
23 to 65, for instance, they start at 65 on their mental hundred number chart, go down twice and
to the right three times.
D. use models to explore operations with fractions and decimals.
- Students use Fraction Circles pieces (each unit fraction a different color) to begin to explore
addition of fractions. Questions like: Which of these sums are greater than 1? and How do you
know? are frequent.
- Students use the base ten models that they are most familiar with for whole numbers and relabel
the components with decimal values. Base ten blocks represent 1 whole, 1 tenth, 1 hundredth,
and 1 thousandth. Coins, which had represented a whole number of cents, now represent
hundredths of dollars.
- Students operate a school store with school supplies available for sale. Other students, using
play money, decide on purchases, pay for them, receive and check on the amount of change.
E. select and use an appropriate method for computing from among mental math, estimation, paper-and-pencil, and calculator methods and check the reasonableness of results.
- Students play Addition Max Out. Each student has a 2 x 3 array of blocks (in standard 3-digit
addition form) in each of which will be written a digit. One student rolls a die and everyone
must write the number showing in one of their blocks. They can never change it. Another roll -
another number written, and so on. The object is to be the player with the largest sum when all
six digits have been written. If a player has the largest possible sum that can be made from the
six digits rolled, there is a bonus for Maxing Out.
- Students discuss this problem from the NCTM Standards: The three fourth grade teachers
decided to take their classes on a picnic. Mr. Clark spent $26.94 for refreshments. He then
used his calculator to see how much the other two teachers should pay him so that all three
could share the cost equally. He figured they each owed him $13.47. Is his answer
reasonable?
F. use a variety of mental computation and estimation techniques.
- Students frequently do warm-up drills that enhance their mental math skills. Problems like:
3000 x 7 =, 200 x 6 =, and 5000 x 5 + 5= are put on the board as individual children write the
answers without doing any pencil-and-paper computation.
- Students make appropriate choices from among front-end, rounding, and compatible numbers
strategies in their estimation work depending on the real-world situation and the numbers
involved.
- Students use money and shopping situations to practice estimation and mental math skills. Is
$20.00 enough to buy items priced at $12.97, $4.95, and 3.95? About how much would 4
cans of beans cost if each costs $0.79?
G. understand and use relationships among operations and properties of operations.
- Students take 7x8 block rectangular grids printed on pieces of paper. They each cut along any
one of the 7 block long segments to produce two new rectangles, for example, a 7x6 and a 7x2
rectangle. They then discuss all of the different rectangles pairs they produced and how they are
all related to the original one.
- Students write a letter to a second grader explaining why 2+5 equals 5+2.
- Students explore modular, or clock, addition as an operation that behaves differently from the
addition they know how to do. How is it different? How is it the same? How would modular
subtraction and multiplication work?
New Jersey Mathematics Curriculum Framework - Preliminary Version
(January 1995)
© Copyright 1995 New Jersey Mathematics Coalition