New Jersey Mathematics Curriculum Framework - Preliminary Version
(January 1995)
© Copyright 1995 New Jersey Mathematics Coalition
STANDARD 14: PATTERNS, RELATIONSHIPS, AND FUNCTIONS
All students will develop their understandings of patterns, relationships, and functions through
experiences which will enable them to discover, analyze, extend, and create a wide variety of
patterns and to use pattern-based thinking to understand and represent mathematical and other
real-world phenomena.
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3-4 Overview
In grades 3 and 4, students begin to learn the importance of investigating a pattern in an organized and
systematic way. Many of the activities at these grade levels focus on creating and using tables as a means of
analyzing and reporting patterns. In addition, students in these grades begin to move from learning about
patterns to learning with patterns, using patterns to help them make sense of the mathematics that they are
learning.
Students in grades 3-4 continue to construct, recognize, and extend patterns. At these grade levels, pictorial
or symbolic representations of patterns are used much more extensively than in grades K-2. In addition to
studying patterns observed in the environment, students at these grade levels should use manipulatives to
investigate what happens in a pattern as the number of terms is extended or as the beginning number is
changed. Students should also study patterns that involve multiplication and division more extensively than
in grades K-2. Students can continue to investigate what happens with patterns involving money,
measurement, time, and geometric shapes. They should use calculators to explore patterns.
Students in these grades also continue to categorize and classify objects. Now categories can become more
complex, however, with students using two (or more) attributes to sort objects. For example, attribute shapes
can be described as red, large, red and large, or neither red nor large. Classification of naturally-occurring
objects, such as insects or trees, continues to offer an opportunity for linking the study of mathematics and
science.
Students in grades 3 and 4 are more successful in playing discover a rule games than younger students and
can work with a greater variety of operations. Most students will still be most comfortable, however, with
one-step rules, such as "multiplying by 3" or "dividing by 4."
Third and fourth graders also continue to work with input-output situations. While they still enjoy putting
these activities in a story setting (such as Max the Magic Math Machine who takes in numbers and hands out
numbers according to certain rules), they are also able to consider these situations in more abstract contexts.
Students at this age often enjoy playing the machine themselves and making up rules for each other.
In grades 3 and 4, then, students expand their study of patterns to include more complex patterns based on a
greater variety of numerical operations and geometric shapes. They also work to organize their study of
patterns more carefully and systematically, learning to use tables more effectively. In addition, they begin to
apply their understanding of patterns to learning about new mathematics concepts, such as multiplication and
division.
STANDARD 14: PATTERNS, RELATIONSHIPS, AND FUNCTIONS
All students will develop their understandings of patterns, relationships, and functions through
experiences which will enable them to discover, analyze, extend, and create a wide variety of
patterns and to use pattern-based thinking to understand and represent mathematical and other
real-world phenomena.
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3-4 Expectations and Activities
The expectations for these grade levels appear below in boldface type. Each expectation is followed by
activities which illustrate how the expectation can be addressed in the classroom.
Building upon K-2 expectations, experiences in grades 3-4 will be such that all students:
A. reproduce, extend, create, and describe patterns and sequences using a variety of materials.
- Students make a pattern book that shows examples of patterns in the world around them.
- Students use pattern blocks, attribute blocks, cubes, links, buttons, beans, toothpicks,
counters, crayons, magic markers, leaves and other objects to create and extend patterns.
They might describe a pattern involving the number of holes in buttons, the number of sides
in a geometric figure, or the thickness of objects.
- Students use sequences of letters or numbers to identify the patterns they have created.
- Students investigate the sum of the dots on opposite faces of an ordinary die and find they
always add up to 7.
- Students count by 2, 3, 4, 5, 6, 10 and 12 on a number line, on a number grid, and on a
circle design.
- Students begin with numbers from 50 - 100 and count backwards by 2, 3, 5, or 10.
- Students create patterns with the calculator: They enter any number such as 50, and then add
or subtract a 1 (or 2, etc.): for example 50+1 = , =, =. The calculator will automatically
repeat the function and display 51, 52, 53, 54, etc. Some calculators may need to have the
pattern entered twice: 50+1 = 51+1 =, =, =, etc. Others may need 1++, 50=, =,
=, etc.
- Students begin with a number less than 10, double it, and repeat the doubling at least five
times. They record the results of each doubling in a table and summarize their observations
in a sentence.
- Students supply the missing numbers on a picture of a ruler which has some blanks: using
inches, then centimeters. Then they explore how to find the missing numbers between any
two given numbers on a number line. They extend this to larger numbers; they might label
each of five intervals from 200-300 or each of four intervals from 1,000-2,000.
- Students investigate number patterns using their calculators. For example, they might begin
at 30, repeatedly add 6, and record the first 10 answers, making a prediction about what the
calculator will show before they hit the equals key. Or they might begin at 90 and repeatedly
subtract 9.
B. explore the use of tables, rules, variables, open sentences, and graphs to describe patterns and
other relationships.
- Students complete a table when given one number in each row and a verbal rule that tells the
relationship between the two numbers in each row.
- Students describe the pattern illustrated by the numbers in a table by using words (e.g., twice
as much as) and then represent it with symbols in an open sentence ([] = 2 x *).
- Students plot the multiples of 3 on a coordinate grid and join them with a line, making a line
graph. They relate this to a table and write the rule as an expression involving a variable,
such as 3 x [].
- Students make up a story to match a graph that shows the water level in a bathtub at different
times of the day.
- Students repeatedly add (or subtract) multiples of 10 to (from) a 3-digit starting number.
They describe the pattern orally and write it symbolically.
- Students work in groups to solve problems that involve organizing information in a table and
looking for a pattern. For example, "If you have 12 wheels, how many bicycles can you
make? How many tricycles? How many bicycles and tricycles together?" Using objects or
pictures, children make models and organize the information in a table. They discuss whether
they have looked at all of the possibilities systematically and describe in words the patterns
they have found. They write about the patterns in their journals and, with some assistance,
develop some symbolic notation (e.g., 2 wheels for each bike and 3 wheels for each trike to
get 12 wheels all together might become 2 x W + 3 x T = 12).
C. use concrete and pictorial models to explore the basic concept of a function.
- Students use buttons with two or four holes and describe how the total number of holes
depends upon the number of buttons.
- Students use multilink cubes or base ten blocks to build rectangular solids. They count how
many cubes tall their structure is, how many cubes long it is, and how many cubes wide it is.
Then they count the total number of cubes in their structure. They record all of this
information in a table and look for patterns.
- Students take turns putting numbers into Max the Magic Math Machine, reading what comes
out, and finding the rule that tells what Max is doing to each number. A student acts as Max
each time.
- Students play "Guess my Rule." The teacher gives them a starting number and the result after
using the rule. She continues giving examples until students discover the rule.
D. observe and explain how a change in one quantity can produce a change in another.
- Students use cubes to build a one-story "house" and count the number of cubes used. They
add a story and observe how the total number of cubes used changes. They explain how
changing the number of stories changes the number of cubes used to build the house.
- Students measure the temperature of a cup of water with ice cubes in it every fifteen minutes
over the course of a day. They record their results (time passed and temperature) in a table
and plot this information on a coordinate grid to make a line graph. They discuss how the
temperature changes over time and why.
- Students plant seeds in vermiculite and in soil. They observe the plants as they grow,
measuring their height each week and recording their data in tables. They examine not only
how the height of each plant changes as time passes but also whether the seeds in vermiculite
or soil grow faster.
E. observe and appreciate examples of patterns, relationships, and functions in other disciplines
and contexts.
- Students go on a scavenger hunt for patterns around the classroom and the school. They are
given a list of verbal descriptions of specific patterns to look for, such as "a pattern using
squares" or "an ABAB pattern." They use cameras to make photographs of the patterns that
they find.
- Students learn about the different time zones across the country. They describe the number
patterns found in moving from the east to west, and vice versa.
- Students read books such as Six Dinner Sid by Inge Moore, The Greedy Triangle by Marilyn
Burns, Counting on Frank, or Gulliver's Travels by Jonathan Swift. They explore the
patterns and relationships found in these books.
- Students study patterns in television programming. For example, they might look at the
number of commercials on TV in an hour or how many cartoon shows are on at different
times of the day. They discuss the patterns that they find as well as possible reasons for those
patterns.
- Students examine populations (people, plants, or animals) within the school and community.
- In art, students observe patterns in pictures, mosaics, tessellations, Escher-like drawings,
wallpaper, fabric and floor tile designs. They create their own potato-print patterns.
F. Form and verify generalizations based on observations of patterns and relationships.
- Students measure the length of one side of a square in inches. They find the perimeter of one
square, two squares (not joined), three squares, and so on. They make a table of values and
describe a rule which relates the perimeter to the number of squares. They predict the
perimeter of ten squares.
- Students use their calculators to find the answers to a number of problems in which they
multiply a two-digit number by 10, 100, or 1000. Looking at their answers, they develop a
"rule" that they think will help them do this type of multiplication without the calculator.
They test their rule on some new problems and check whether their rule works by multiplying
the numbers on the calculator.
New Jersey Mathematics Curriculum Framework - Preliminary Version
(January 1995)
© Copyright 1995 New Jersey Mathematics Coalition