• An Adaptive Neurorehabilitation Robotics Electroencephalography (EEG) Game
  • Project Year: 2018
  • REU Student (s):   Nicholas Georgiou | University of Virginia-Main Campus VA  
  • Student 1 Institution: University of Virginia-Main Campus
  • Project Mentor: Konstantinos Michmizos
  • Project Mentor Area: Computer Science
  • Project Abstract: Through a combination of neuroscience, robotics, and computer science, neurorehabilitation robots (NRs) can help patients with neurological conditions recover through therapy. Many times, patients may have impaired ability in moving body parts such as their arms. The Bionik InMotion ARM is used as the NR platform for this project. The NRs give optimal results when patients have cognitive engagement (CE) while they perform highly repetitive tasks involving the affected body part. An efficient and effective approach to NR therapy while maintaining CE is performing these highly repetitive tasks in the form of serious games. The NR adapts to the patients' behavior or ability in order to maintain active participation from the patient and to encourage improvement. A key to improving the effectiveness of NR therapy is understanding the neurophysiological components to movement of specific body parts that can help brain plasticity and lead to better motor recovery, so another aspect of this project was developing a built-in measure of these components into the robotic system. This is done through the 128-channel Biosemi Active electroencephalography (EEG) system, along with motor behavior metrics of gameplay performance. So, the focuses on developing comprehensive representations of CE when performing neurorehabilitation tasks during therapy and creating new adaptive rehabilitation strategies that can further help patients in their recoveries.